Senior VFX Artist

Redhill Games , Posted 13 hours ago

Senior

Full time

€4.000 / Month

Remote

Redhill Games, a co-dev studio with offices in Helsinki and Nicosia, is looking for a talented VFX artist to join the team to work on our exciting AAA projects.
This opportunity is remote for candidates located in a European country, no relocation is offered.
Applications through the career page - https://careers.redhillgames.com/jobs/5524153-senior-vfx-artist

What are you working on?
  • The name of the project(s): different AA and AAA titles
  • At what stage of the project(s)? pre-BETA
  • Genres: Shooter
  • Platforms: PC, Console
For which tasks (responsibilities)?

As a Senior VXF Artist you will:

  • Design and implement high-quality Visual Effects to support gameplay, story, and art direction

  • Translate reference, concept art, storyboards, written game design briefs, and verbal directions into a prototype and implement real-time VFX in-game

  • Create a wide variety of real-time special effects using sprite-based particle systems along with pixel and vertex shaders; e.g. rain, snow, smoke, explosion, destruction, weapon, fire, geometry, surface shader, and full-screen effects

  • Create and optimise VFX to run within performance limitations

  • Identify and implement best practices of VFX workflow

  • Work with Art, Design, and Programming teams to anticipate and solve technical challenges within given constraints and visual requirements

  • R&D on new industry technology and trends to improve the project’s visual quality and efficiency

  • Prioritise, plan, and organise VFX Domain tasks

What kind of professional are we looking for?
  • At least 5 years of experience in game development with:

  • Unreal Engine 4/5 and Niagara + good knowledge of Unreal blueprint

  • Creation of realistic and stylised VFX for AAA games

  • Creation shaders, using material editor and/or code

  • Procedural content generation, automation and tool creation to help other departments create content faster

  • Art content creation - high and low-poly modeling, unwrapping, baking, texturing, environment art

  • Setting up workflows of art production

  • Autodesk Maya

  • Good knowledge of shaders, environment art and character art pipelines

  • Good understanding of optimising assets and how to create optimised content.

  • English proficiency at least at B2 level


The ideal candidate will also have:

  • Experience with animation rigging 

  • Experience with Houdini

Why do we enjoy working here?

Join a fantastic team and work on a diverse range of thrilling game development projects, where you'll have the opportunity to thrive and develop your skills while crafting breathtaking visual effects!

What are the conditions and bonuses?

Benefits depend on the location of the final candidate, no relocation, fully remote unless a candidate is based in Finland or Cyprus

The selection process

Initial interview followed by a test
Interview with a Lead & a Producer
Interview with Peers

We intend to make a decision within 3 weeks after the interviewing process starts

Redhill Games

Company type: developer

Employees: 51-200

Platforms: PC

Genres: Shooter

https://www.redhillgames.com/

View all vacancies from Redhill Games
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